Assessments/Testing and Design Documents
IST:626
Darryl Sink Ed.D.
Week 4 Objectives
Readings
- 05 Design Blueprints
- 05 Sample Blueprints
- The SerioureLeaning Manifesto (Read and Post)
2 Videos
Assignments
Each person must post a short note on how they like the idea of the storyboarding technique and the name of the person that will be physically putting the storyboards templates together for your team.
Each person must post a short note on how they like the idea of the storyboarding technique and the name of the person that will be physically putting the storyboards templates together for your team.
Introduction and Objectives - Week 4
This week we will learn different E-Learning techniques for assessments/testing. We will also pull together all the parts (many you have already made) of our team project into what we call a design document.
A design document provides an overview of the instructional program that shows how all the elements fit into an appropriate delivery system. It specifies the training materials you are about to develop to such an extent that others can determine the sequence of instruction and envision what the learner will experience in each component of your program.
Key Objective: Given an annotated template and an example of a design document, develop (write) the design document for your team project. All key elements highlighted in the design document example/template must be included.
Enabling Objectives
▪ List at least 3 important uses of design document.
▪ Describe at least 4 ways in which design documents add value to the instructional design process.
▪ Given test design ideas from Horton’s chapter 5 and your own, decide what assessment/testing approaches will be used for your team project. The assessment/test approaches selected must all be design to match the condition and actions called for in both your terminal (key) and enabling objectives.
Notes:
Finish Reading Horton Chapter 5 on Assessment/Test. It is very helpful for E-Learning projects.
Reading & Forum: Please read The Serious eLearning Manifesto (it's not long), and provide comments in the forum.
To create your "Design Document", start by saving your Project Definition as a new document. You will include much of what is in the Project Definition as the beginning of your Design Document. You will also include the terminal (key) and enabling objectives for your part of the project, a description of what you are building, your media/delivery decisions, the agenda (or flow) for the module, and activity descriptions. Sink, D. (2016).
Group Assignment: Design Document
Note: APA Style is not required for this assignment. If possible, please submit in MS Word. That makes it easier for me to provide feedback on your papers. This assignment is for just one paper per group.
As you make design decisions based on your analyses, it's a great idea to document what you plan to build. This documentation serves as a communication vehicle for your team and between your team and your client(s).
Once you describe what you will build in some detail, then you can determine if any changes should be made to your ideas before you start development. If there are differences of opinion, it is much easier to iron them out now, before you invest effort in developing your program.
A design document is sometimes called a "design blueprint." You do not need to include storyboards or draft materials with this assignment. Those are due August 9.
Remember that your clients are busy people, so find a balance between communicating too much (they cannot wade through your document) and communicating too little (they do not realize what you are planning to develop). Sink, D. (2016).
Support for Writing Design Documents

05_design_blueprints.pdf | |
File Size: | 168 kb |
File Type: |

05_sample_blueprint.pdf | |
File Size: | 137 kb |
File Type: |
The Serious eLearning Manifesto (Read and Post)Not so long ago, on March 13, 2014, Michael Allen, Julie Dirksen, Clark Quinn, and Will Thalheimer wrote and launched a manifesto about eLearning. They posted about it on social media, and created a lot of buzz about creating more valuable online programs.
Please take a look at their description of typical vs. serious eLearning, and read the supporting principles here: http://elearningmanifesto.org/
Optional: If you'd like to take a look at the premiere, where they talk about how and why they decided to do this, you can find the video here: http://elearningmanifesto.org/manifesto-premiere/
The principles are based on findings from research and respected practice.
After you've read the manifesto, please post something about it in this forum. Here are some potential questions to consider:
- What is the problem they are responding to (if any) that exists in typical eLearning offerings?
- What are a few supporting principles that sound familiar from your studies so far?
- If there are one or two of these principles that you think are the most important, which ones, and why?
- Is there something on the list that you have not had a chance to try, but would like to implement? What challenges do you think you'd face?
- Pick a principle and give an example of how you might follow it. Sink, D. (2016).
Individual Assignment: Quick StoryboardingRead the article and watch the 2 videos demonstrating this technique:
Really Fast Storyboarding for E-Learning Projects
NOTE:
After each of you read the directions for this Quick Storyboarding Technique and watch the 2 video demonstrations, decide who will be your lead technical person for physically putting the storyboards templates together. Your templates for your e-learning unit in storyboard form will be due August 9.
Assignment
Each person must post a short note on how they like the idea of the storyboarding technique and the name of the person that will be physically putting the storyboards templates together for your team. Sink, D. (2016).