Captivate and Storyline
IST:526 Term 3
Week 3 Objectives
By the end of this week you will be able to:
1. Describe and apply "Practice Principles"
2. Identify benefits of Worked Examples
3. Describe and apply "Thinking Skills Principles"
4. Create a Drag and Drop Interaction in Captivate
5. Create a Software Simulation in Captivate
1. Describe and apply "Practice Principles"
2. Identify benefits of Worked Examples
3. Describe and apply "Thinking Skills Principles"
4. Create a Drag and Drop Interaction in Captivate
5. Create a Software Simulation in Captivate
Resources and Reading
Clark, R., & Mayer, R. (2012). e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning. Published by Pfeiffer. ISBN: 978-0-470-87430-1
Johnson, J. (2010). Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules. Published by Morgan Kaufmann. ISBN-10: 012375030X, ISBN-13: 978-0123750303.
Clark, R., & Mayer, R. (2012). e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning. Published by Pfeiffer. ISBN: 978-0-470-87430-1
Johnson, J. (2010). Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules. Published by Morgan Kaufmann. ISBN-10: 012375030X, ISBN-13: 978-0123750303.
- e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning.
C & M, Ch 7 & 8, 10 & 11 - Lab 5 Instructions
- Lab 6 Instructions
Assignments
- Forum 3. Multimedia Learning Principles
- "Basic" multimedia principles - definitions and processing goals. https://quizlet.com/join/7q2QY3Zu7
- "Basic" multimedia principles - definitions and processing goals. https://quizlet.com/join/7q2QY3Zu7
- Lab 4. Test me, and Table of Contents
Applications
Adobe Captivate 9
FileZilla 3
TextWrangler 5
Adobe Captivate 9
FileZilla 3
TextWrangler 5